Sparks danced through the grill. The fire burned with a fierce intensity casting long shadows across the room. Darting amongst the shadows servo-skulls circled like flies round a corpse. The air was heavy with ash, fumes and screams of machinery, but this was no sacred forge of Mars. There was no logic or reason to be found here. The hiss of machinery was broken by the rhythmic clanking of metal on metal as Tek-Priest Malatrixus approached the dark altar. His mechadentries twitching wildly as he scanned the Noosphere.
***01000110 01101111 01110010 01100111 01100101 00100000 01101111 01110000 01100101 01110010 01100001 01110100 01101001 01101110 01100111 00100000 01100001 01110100 00100000 01101110 01101001 01101110 01100101 01110100 01111001 00100000 01100101 01101001 01100111 01101000 01110100 00100000 01110000 01101111 01101001 01101110 01110100 00100000 01100110 01101111 01110101 01110010 00100000 01110000 01100101 01110010 01100011 01100101 01101110 01110100 00100000 01100101 01100110 01100110 01101001 01100011 01101001 01100101 01101110 01100011 01111001 00101110 00100000 ***
“Good” rasped his voxbox. “The Arkifane provides”
Pulling on a series of levers Malatrixus opened a section of the floor, raising a caged cultist. The cage rose between two large cabled machines that cracked with a dark energy. Beckoning forth with his mechadentries a series of tek thralls rose up to the cage and began connecting it to the machinery. An alert flashed through the Noosphere.
*** 01000110 01101001 01110010 01100101 01110011 00100000 01100100 01100101 01110100 01100101 01100011 01110100 01100101 01100100 00100000 01101001 01101110 00100000 01000001 01100100 01100101 01110000 01110100 01110101 01110011 00100000 01000001 01110011 01110100 01100001 01110010 01110100 01100101 01110011 00100000 01110110 01100101 01110011 01110011 01100101 01101100 ***
Malatrixus waved it away, whispering “They’re time will come” before reciting a prayer to the machine spirit & activating the sacrificial engines. Dark energies shot forth engulfing the cage as screams briefly filled the chamber. As the energies faded from the cage a new cable began to glow with an deep malevolence.
“Another soul thread bound to your will great Arkifane. Each one bind this Ark to your purpose.”
“He will be pleased” hisses a chorus of voices as The Emissary shimmered from the darkness. His Daemon form mirrored that of the Tek-Priest, with machinery replacing much of it.
“Soon, Priest, will be time to announce ourselves to the false god. The Master of the Soul Forges has one last task.” With that The Emissary began to fade.
Alarms began to bellow through the chamber as alerts flooded the Noosphere.
*** 01010100 01110010 01100001 01101110 01110011 01101100 01101111 01100011 01100001 01110100 01101001 01101111 01101110 00100000 01100100 01100101 01110100 01100101 01100011 01110100 01100101 01100100 00100000 01110100 01101000 01110010 01100101 01100101 00100000 01110100 01101000 01101111 01110101 01110011 01100001 01101110 01100100 00100000 01101011 01101001 01101100 01101111 01101101 01100101 01110100 01110010 01100101 01110011 00100000 01100110 01110010 01101111 01101101 00100000 01110000 01101111 01110010 01110100 00100000 01110011 01101001 01100100 01100101 00100000 01101000 01110101 01101100 01101100 01110011 00101110 00100000 01001111 01110010 01101011 01101111 01101001 01100100 01110011 00100000 01100100 01100101 01110100 01100101 01100011 01110100 01100101 01100100 00101110 00100000 01010111 01100101 01100001 01110000 01101111 01101110 01110011 00100000 01110011 01111001 01110011 01110100 01100101 01101101 01110011 00100000 01100001 01100011 01110100 01101001 01110110 01100001 01110100 01101001 01101110 01100111 00101110 ***
If Malatrixus still had eyebrows he would have raised one at this turn of events, but he was not the first nor would he be the last to underestimate this foe.

Boarding Actions Is Back!
With the Tomb of Umberto II well and truly plundered in last years crusade it became imperative to find another source of relics of power with which to empower our champions. Thankfully the warp has provided just such an opportunity. Aboard The Ark Reaper’s Gift Vashtorr’s forces have collected many powerful tools to aid in finding the keys and the inhabitants of many of the ships that form the Ark have brought their own relics with them. Below you will find a list of all the relic that will be available to players of the Fires of Treachery either through playing a Boarding Actions mission or Betrayal!
Boarding Actions For Everyone!
Because big stompy robots don’t tend to fit into the cramped corridors of a space hulks we have made an exception to the Order of Battle of Imperial & Chaos Knight players. They will be given an additional 500pts with which to add a narratively fitting allied force eligible to be played in Boarding Actions. The choice of these allies must be confirmed with a member of the crusade team to make sure it is thematic. Units from this force will ONLY be eligible to be used in Boarding Actions games but will gain XP, traits and scars just like regular crusade forces.

Relics
Level 1 – Artificer Relics
Electro Shock Battery
“This unstable device charges any weapon it is attached to with an additional electrical discharge.”
Select one weapon that the model is equipped with (excluding a Relic or a weapon that has been enhanced by the Weapon Enhancement Battle Honour). That weapon now has SUSTAINED HITS 1. This is now a Relic Weapon and cannot be further modified.
Pugh’s Gauntlet
“Like his Gene-sire before him Chapter Master Pugh turned to this modified pain glove for penance.”
INFANTRY or MOUNTED only. Add 1 to the model’s Strength characteristic for Melee Attacks. In addition, the model has a 5+ Feel No Pain.
Watcher’s Cloak
“This black cloak shimmers ever on the edge of sight.”
INFANTRY CHARACTER only. The bearer gains the Stealth keyword and always counts as having the Benefit of Cover.
Spirit Probe
“This xenos device is a construction of agony, designed to ensure that no scrap of pain is wasted.”
Models in the bearer’s unit gain a 5+ Feel No Pain against Mortal Wounds.
Nazgob’z Choppa
“Looking like nothing more than a crude blade this Orkish weapons is deceptively killy.”
Close combat weapon only – weapon becomes a Relic Weapon. This weapon now has LETHAL HITS.
Malstrain Carapace
“Twisted by radiation and the warp these armour plates provide both defence and offence to any brave enough to wear them.”
The bearer gains a 5+ invulnerable save. In addition, each time a successful saving throw is made against a melee attack, roll a D6. On the roll of a 6, a Mortal Wound is inflicted on the attacking unit.
Skchalick’s Brand
“This sigil of Khorne emanates with an overpowering lust for blood.”
INFANTRY, MOUNTED or MONSTER only. You can re-roll Advance and Charge rolls made for this model’s unit. In addition, add 1 to this model’s melee weapon Attacks characteristic during any turn in which its unit made a charge move (including using the Heroic Intervention stratagem) or was charged.
Indomitable Courage
“Despite countless centuries of combat this shield bears but a single scratch.”
Add 1 to the bearer’s Armour Saving throws (but not invulnerable saves). In addition, the model gains a 6+ Feel No Pain against Mortal Wounds. Their armour is now Relic Armour – it cannot be further modified.
Syll’s Finesse
“This elixor is said to gift those who drink from it movement of inhuman grace.”
You can re-roll Advance and Charge rolls made for the bearer’s unit. Additionally, the target unit of a charge may not use the overwatch the stratagem.
Level 2 – Antiquity Relics
Doom’s Talon
“This organic blade appears to have an insatiable hunger for flesh.”
Select one of the model’s melee weapons, it now has Anti-Infantry 2+. This is now a Relic Weapon and cannot be further modified.
Tok’s Iron Blood
“This mysterious Votann device once belonged to Tok the Lucky who was said to be able to walk of any wound.”
INFANTRY only. The first time this model is destroyed, keep it to one side; at the end of the current phase, roll one D6. On a 2+, set this model back up again, as close as possible to its previous position, with D3 wounds remaining.
Kogguttz’ Sneaky Surprise
“The infamous Mek-Lord Kogguttz Wurldkrumpa was known for his “kunnin” teleporter strike attacks”
INFANTRY only. Instead of making a Normal Move or Falling Back in your Movement phase, this model’s unit can be removed from the battlefield and then set back up on the battlefield, anywhere that is more than 9″ from any enemy models. This ability can only be used once use per battle.
The Entropox Strain
“One of the grandfather’s many blessings this strain grants many gifts to those who embrace it, but at a potentially deadly cost.”
INFANTRY CHARACTER model only. At any point in the battle the character can choose to embrace this blessing. When it does so it gains the model gains +1 Toughness and it chooses one melee weapon to receive +1 Strength, +1 Attack and +1 Damage for the rest of the battle. However in EVERY future Command Phase (for both players) the model must make a Leadership check and if it fails suffers D3 Mortal Wounds.
Kovac’s Defensive Systems
“Ripped from T’au battle suit this device automatically co ordinates drones to provide a series of countermeasures to protect it’s wearer.”
Incoming damage is reduced by 1 against this model to a minimum of 1. Their armour is now Relic Armour – it cannot be further modified.
Cegorach’s Dance
“The Laughing God smiles at those who dance their dance.”
The bearer has the following ability: ‘Cegorach’s Dance (Aura): Subtract 1 from the Attacks characteristic (to a minimum of 1) of enemy models while they are within Engagement Range of the bearer’s unit.’
Fi’rios Sacrifice
“During the Third Sphere Expansion the pilots of the Air Caste learned the hard way that sometimes one must sacrifice their own advantage for The Greater Good.”
The model’s attached unit has +1 to both BS and WS on all weapons. But the model itself is -1 to both its BS and WS on all weapons.
Skyknife’s End
“This rifle was said to shoot it’s projectiles at such speed it’s targets appear dead before the trigger is even fully pulled .”
NON VEHICLE CHARACTER ONLY. Single ranged weapon only. That weapon gains the PRECISION key word. This is now a Relic Weapon and cannot be further modified.
Level 3 – Legendary Relics
The Wrath of Khaine
“Blood Runs… Anger Rises….Death Wakes…. War Calls!”
Pick one of the character’s melee weapons. They now have +1 to wound with this weapon. This is now a Relic Weapon and cannot be further modified.
Mysaria’s Gift
“Laced with cruelty and cunning this gemstone is said to speed the cutting wit of any who carries it.”
The bearer has the FIGHTS FIRST ability – only the bearer has this ability, not any unit they are attached to.
The Ceremonial Blade of Jin ‘Rak
“This blade is said to be so sharp it can cut through the very veil to the warp.”
Invulnerable saves cannot be made against attacks made with this model’s melee weapons.
Nekksnappa’z Purple Cloak
“Grodd Necksnappa often claimed to have snapped as many necks as the infamous Boss Snikrot. Only no one ever saw him do it.”
INFANTRY CHARACTER only. This model now has the LONE OPERATIVE special ability. Their armour is now Relic Armour – it cannot be further modified.
Eversor’s Will
“Unflinching in it’s determination to complete it’s mission death serves as only a minor inconvenience.”
INFANTRY CHARACTER model only. If this character is reduced to 0 wounds it is not removed from the board but counts as having one wound remaining until the end of the battle round. It can act normally until then at which point it is slain.
Ajan’s Chronometer
“Once a prized relic of the Nebra’tek Dynasty this device is said to rewind time for the user.”
INFANTRY CHARACTER only. After deployment ends but before the game begins mark the location of this character on the board. At any point in the mission or if the character is reduced to 0 wounds then this relic may be activated. On a 2+ the device is successful, the character is reset to his starting position with the number of wounds they started the battle with. Any progress made towards Agendas by this character is lost and the character is considered slain for all rules purposes. If the dice roll fails the character is slain immediately. Only one use per battle.
Vek’tan’s Battle Plate
“This Terminator armour was once worn by the Salamanders Master of Relics.”
Incoming damage against this model is halved (rounding up). The model also has a 6+ Feel No pain. Their armour is now Relic Armour – it cannot be further modified.
Now with the crusade but a week away the scene is all but set….. there’s just time left for one familiar face to crack open his jurnal once again.

Neil likes the simple things in life. A good choppa, lots of dakka and shouting WAAAAAAGHH!!! on a Thursday evening.
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