Necromunda Campaign

Crossfire Necromunda Campaign

All’s Swell in the Underhell is our second Necromunda Campaign hosted as Crossfire Gaming Club. This campaign is aimed at both new and experienced players, and we will do all we can to help you learn the rules if you are new to it.

We also stress that this is a Narrative Campaign, it’s about having fun, isn’t intended to be competitive and is more about the story behind your gang.

Taking Part

To take part, you will need to sign up via the Necromunda section on our Discord Server, have a gang of roughly 10 models initially and be prepared to do some admin to keep your gang running.

necromunda-art-crossfire-gaming-club

Commitment Required to Take Part

This is designed to be a slow-run campaign and it will go on for a while but it means that the requirements are also low. You only really need to play as much as you want to. The intention is that you can still play other games as well and won’t be playing Necromunda every single week.

The Campaign will take place over 6 Cycles, these are split into 2 Phases, the Occupation Phase & the Takeover Phase. There will also be a period of Downtime between the phases. Which lines up with when we might be closed for the Easter Break.

Creating a Necromunda Gang

To create a gang you will need to do the following:

  • Create a Gang listing on Yaktribe
  • Make a gang roster of up to 1,000 Credits
  • Post a link to your gang roster on Discord under Nercromunda Campaign > Finalised Gang Rosters
  • Join the Campaign on Yaktribe (we will send you an invite)

If there are any questions on any of the above, ask Simon. Who is running the campaign.

Campaign Timeline & Important Dates

The Campaign is broken down into 3 Phases and 2 Downtimes, as detailed below.

Incursion Phase – From 06/02/25

Phase lasts for 4 Weeks, the rules below apply.

Ghosts Of The Dead

Archeo-hunter affiliated fighters who fail to rally after gaining the Broken condition must pass a Willpower check or gain the Insane condition.

Malstrain affiliated fighters apply a -1 modifier to all Nerve tests.

Limited Trade

Archeo-hunter affiliated gangs cannot access their Gang Equipment Lists or add additional models after creation and all items in the Trading Post increase their Rare and Illegal ratings by 2.

Malstrain affiliated gangs cannot access their Gang Equipment Lists or add additional models after creation, and all items in the Trading Post increase their Rare and Illegal ratings by 6 with Common items gaining a Rare (12) rating.

Heavy Skies

The Visibility (X”) rule is in effect for all battles, and the maximum value of X is 18.

Downtime 1 – 06/03/25

1 Week Only, allows gangs to rest & recuperate.

Delving Phase – From 13/03/25

Phase lasts for 4 Weeks, the rules below apply.

Echoes In The Abyss

Archeo-hunter affiliated fighters who fail to rally after gaining the Broken condition gain the Insane condition.

Malstrain affiliated fighters are unaffected.

Crane Cities

All gangs cannot access their Gang Equipment Lists or add additional models after creation and all items in the Trading Post increase their Rare and Illegal ratings by 4, with Common items gaining a Rare (10) rating.

Toxic Deeps

The Visibility (X”) rule is in effect for all battles, and the maximum value of X is 12.

Downtime 2 – 03/04/25

1 Week Only, allows gangs to rest & recuperate.

Survival Phase – 10/04/25

Phase lasts for 4 Weeks, the rules below apply.

Shadow Of The Broodmind

Archeo-hunter affiliated fighters who would gain the Broken condition gain the Insane condition instead.

Malstrain affiliated fighters apply a +1 modifier to all Nerve tests.

Cut Off From The World

Archeo-hunter affiliated gangs cannot access their Gang Equipment Lists or add additional models after creation and all items in the Trading Post increase their Rare and Illegal ratings by 6, with Common items gaining a Rare (12) rating.

Malstrain affiliated gangs cannot access their Gang Equipment Lists or add additional models after creation and all items in the Trading Post increase their Rare and Illegal ratings by 2.

Stygian Depths

The Visibility (X”) rule is in effect for all battles, and the maximum value of X is 9.

Campaign House Rules

We will be using some House Rules during the campaign, for the most part these will just be small recommended quality of life additions from places such as YakTribe to help make rules a bit clearer and less ambiguous but we might also add some of our own as we progress. As well as some incentives for painting up your gang!

Target Priority

You must target the closest visible enemy regardless of facing – please turn your fighter to face the appropriate direction. This avoids facing fighters in awkward directions to circumvent the cool check for seeing the actual closest enemy.

Shooting at a model

To be able to shoot a model your model must be able to draw line of sight to that model over its own base from any part of your own model over its base. Weapons are not included to be able to either aim from or aim at.

Stray Shots

Stray shots only hit other fighters on a 6+. Except when shooting into combat then it becomes a 4+

Blast and Flame Templates

Do not ignore step 1 of the shooting rules: Fighters must pass Priority test or the template must touch the closest fighter (except when using Smoke!). If an Engaged fighter is hit, any other fighters Engaged with
the hit fighter are also hit on a 4+

Firing Template Weapons/grenades beyond visibility

Can fire both template weapons and grenades beyond visibility range (this includes aiming at a point beyond the fighter’s visibility). Must be able to draw line of sight to the location of the blast. But they will automatically scatter. At short range they will scatter d6 and at long range they will scatter 2d6 – grenades count as always at long range.

Shooting Unwieldy Weapons

Regardless of equipment, if you are NOT shooting a Heavy weapon as part of a double action then the weapon is at -1 to hit.

Concealed with low visibility

When playing a mission with low visibility (like ALL of the missions in the Underhells) shooting a weapon which does NOT have the silent trait will mean that a model will be visible for the rest of the round. This also applies to using a melee weapon with the POWER trait. And obviously any target that is ablaze can also be seen! And if a fighter is HIT by a grenade or other blast (excluding smoke and gas) the fighter will be illuminated and can be targeted.

Additional Visibility

Equipment that grants additional range in the darkness like infra-sites and photo goggles DOES NOT stack, visibility can only be increased by 9” MAX.

Often Forgotten Rules

Try and remember these, they were often forgot last campaign

Charging out of line of sight

You can charge a model that you do not have line of sight for but when rolling to hit you will be at a -1 to hit.

Turn to Face

When making reaction attacks if you had to turn your fighter to face the threat then they are at -1 to hit.

This includes if they have to get up from prone as prone fighters have no facing.

Resources