Campaign Stuff
Campaign Structure & Restrictions
- No fixed territory stakes in battles; territory assignments are skipped post-battle.
- Captives cannot be sold, only returned during downtime.
- Trading Post restrictions apply based on Desolation Level (see below).
- New gangers/equipment can only be added during downtime (Hangers-On can be recruited anytime).
- Battles award Exploration Points, which can be spent in downtime for credits or benefits.
Matchmaking & Challenges
- Week 1: Random matchups.
- Following weeks: Lowest-rated gang chooses their opponent.
- Players must accept challenges unless they’ve already played that cycle.
Gang Composition
- Starting Credits: 1,000.
- No Abyssal Ferrymen or Ash Wastes missions (focus on Underhive battles).
- Malstrain Gangs:
- Cannot recruit house brutes but may take Malstrain Genestealers & Brood Scum.
- May modify Roaming Horror rolls by +1/-1 before rolling for Priority.
Campaign Management
- Yaktribe: Campaign tracking (Players must create an account).
- Dedicated Discord Section: Includes a “dice tower” for online rolls.
- Arbiters: Neil & Simon available for Yaktribe assistance.
Banned Equipment
The following are not allowed:
- Ablative Overlays
- Falsehood
- Refraction Cloak
- Threadneedle Worms
- Uphive Raiments
Missions & Alliances
- Ash Wastes missions are removed; custom Underhells missions will be used.
- No external alliances – gangs must survive alone in the Underhells.
House Rules & Adjustments
Gameplay Tweaks
- Medical Aid: One free Doc visit after a gang’s first battle.
- Balancing Help: Arbiters may provide loot crates to struggling gangs or increase challenge levels for dominant ones.
- Weapon Transfers: Weapons can be permanently reassigned, but abusing recovery situations has consequences.
Income System
- Winner: 50 credits
- Loser: 25 credits
- Draw: 35 credits
Equipment & Combat Adjustments
- Cameleoline Cloaks: Any movement negates its benefits; once revealed, wearer gets +1 to be hit at range.
- Fixer Skill Limit: Can only be used once per battle.
- Lasting Injuries: One roll per Out of Action result (except on a 54).
- Territory Holders: Nomads, Enforcers & Badzone Enforcers can now hold territory.
- Badzone Enforcers: Can take up to two Enforcer Automata.
- Captives: Must be returned in downtime; captors get half credit value (rounded to the nearest 5).
- Cursed Weapons: Cannot be bought from House Lists or Trading Post.
- Specialists: Only one per gang at creation (includes Van Saar specialists).
- Van Saar Cyberteknika: Only for injury repair in downtime (miss downtime missions).
- Orlock Legendary Names: Only one of each per gang.
- Goliath Gene-Smithing: Iron Flesh only for Leaders & Champions.
- Wasteland Skill (Eyes of the Wasteland): Effects do not stack for Pitch Black rules.
- Ash Wastes Nomads: Warrior Spirits apply to all Underhells missions.
- Automata Resistance: Toxin & Gas weapons do not affect Automata (Iron Automata, Enforcer Automata, Ambots).
- Spyrer Bonus: Taking down a Spyrer grants +50 credits post-battle.
Phases of the Underhells
Each phase introduces new restrictions and challenges.
Madness Effects (Insanity & Nerve Tests)
Phase | Effect on Archeo-Huunter | Effect on Malstrain |
---|---|---|
1 – Ghosts of the Dead | Must pass Willpower check or gain Insane when failing to rally | -1 Nerve |
3- Echoes in the Abyss | Always gain Insane when failing to rally | Unaffected |
5 – Shadow of the Broodmind | Gain Insane when Broken | +1 Nerve |
Fighters with the Insane condition act as Cautious Roaming Horrors.
Darkness Effects (Visibility Restrictions)
Phase | Visibility Cap |
---|---|
1 – Heavy Skies | 18″ |
3- Toxic Deeps | 12″ |
5 – Stygian Depths | 9″ |
Desolation Effects (Trading & Recruitment Restrictions)
Phase | Archeo-Huunter | Malstrain | All Gangs |
---|---|---|---|
1 – Limited Trade | No new gang members, Trading Post +2 Rare/Illegal | No new gang members, Trading Post +6 Rare/Illegal (Common = Rare 12) | – |
3 – Crane Cities | – | – | No new gang members, Trading Post +4 Rare/Illegal (Common = Rare 10) |
5 – Cut Off From World | Trading Post +6 Rare/Illegal (Common = Rare 12) | Trading Post +2 Rare/Illegal |
Experience System
Action | XP Gained |
---|---|
Participating in a mission | +1 XP |
Causing a Serious Injury | +1 XP |
Causing an enemy to go Out of Action | +2 XP (+1 XP extra for Leaders/Champions) |
Rallying from Broken | +1 XP |
Assisting in a Recovery Test | +1 XP |
Match MVP (chosen by opponent) | D3 XP |
Fully painted model (once per campaign) | D3 XP |
Taking a Brute Out of Action (Malstrain Genestealers count as Brutes) | +1 XP |
Taking down a Genestealer Alpha | +3 XP (counts as 2 kills for campaign tracking) |
Winning the Campaign
Title | Requirement | Faction |
---|---|---|
Explorator | Most Exploration Points | Archeo-Hunters only |
Slayer of the Malstrain | Most Genestealer kills | Archeo-Hunters only |
Lord of Secundus | Highest Reputation | Archeo-Hunters only |
Warmonger | Most battles fought | Archeo-Hunters only |
Champion of the Malstrain | Most scenarios won for Malstrain | Malstrain |
Conqueror of the Underhells | Most scenarios won for Archeo-Hunters | Archeo-Hunters only |
A player can only win one of the following victory conditions: